About
Environment Artist & World Builder
I am an Environment Artist dedicated to transforming complex design requirements into optimized, high-fidelity worlds. From the procedural dungeons of VR to the high-intensity environments of the Battlefield franchise, my goal is to build immersive spaces that honor the designer’s intent while respecting the hardware they live on. I believe every asset should tell a story and every vertex must serve a purpose. Whether I am set dressing a scene to establish backstory or authoring shader graphs to push terrain visuals, I am driven by the challenge of creating high-end fidelity for limited-resource hardware. When I’m not refining texture-packing strategies, you can find me on photography adventures around the San Francisco Bay Area or perfecting my 'top-secret' chili recipe.